Crusader Kings III Available Now! Gives you access to an event at the start of wars that where you can basically pay a scalable about of money for a scalable boost in army morale (150 gold for +20% morale at the top bracket I believe). Crusader Kings II. What would the world look like in a thousand years? It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Proselytizing or your realm never convert. Hi, before Holy Fury release I posted my tier list for pagan doctrines. It makes gaining technology easier, which means more troops and money for you. Not Recommended: Hellenic and Zun – they always have access to the Hermetic Society. The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. You can work around this by giving the Church title to your heir before you die, but this is annoying and carries some risk. If you do manage to piss off all the elders, you can actually employ reverse psychology – you can nominate your worse candidate and the elders will vote for someone else. Unyielding doesn’t mean your religion is full of cowards! Even then I'd still personally want to take Proselytizing so I could paint the map with the glorious Hellenic religion, but that's more for fun. Germanic, Tengri, Aztec – removes their innate military bonus. The Bloodthirsty Gods element is pointless, as Bloodthirsty effects are innate to Aztec anyway. On top of that, ecstatic Elders can give you some powerful boons – sizable prestige gains and opinion modifiers from events. This doctrine should possibly be merged with Peaceful to combine the more interesting elements of both doctrines, or possibly have a reduced (religious) revolt risk. The value of raiding starts to drop dramatically around 10/11th Century or when AI has built up fortifications and there are fewer OPM countries to harass. There are better options for mix-maxing/efficient play. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. I’m happy to discuss my rankings or analysis with you guys. Firstly, the combination of Temporal Leader and Pagan Saints doesn’t work properly. Still, it’s not just for power/minmaxing, as roleplaying as a God-Emperor of your new religion can also be fun. While this doesn’t really help pure power gaming (blobbing), it’s great for people who like a balance between min-maxing and “fun” (and want women to rule the world). Cookies help us deliver our Services. I’ve been having a lot of fun with the pagan reformation mechanic introduced with Holy Fury, but generally found it difficult to find which doctrines and natures did what or were useful when I first started playing Holy Fury. You also get a slight increase to passive prestige/piety gain and church vassals will like you more for being their leader. This means a +2 Martial bonus will mean all your commanders are better, it means all your vassals and vassal’s vassals have more levies, which mean you have more levies. Reading this tier list will required some basic knowledge on what each of the choices does. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? This being a portrait of medieval Europe, Crusader Kings 3 has a lot to say about Religion.Medieval life was full of controversy and power struggles between the faiths and you'll regularly see rulers and counties embrace the newest must-have heresy. Similar effect with Stewardship – your vassals collect more tax so you collect more tax. Even if you want to make an argument that it somehow isn’t, the resistance doesn’t stack with Unyielding. It also theoretically makes your vassals have more troops and money in the long term, which in turn means more taxes and levies for you. It’s basically just a Pagan version of Muslim succession. Probably my personal favourite doctrine. Secondly, even if you’re the most pious warrior in your whole religion, and you’ve won countless holy wars, and otherwise are a paragon of faith and tick every single box (literally in the case of weight modifiers), there’s still a flat 50% chance the AI religious head will reject you as a pagan saint. This remains true for Pyramids. This requires 750 piety and either owning all five Holy Sites or owning three and having 50% moral authority. My answer is no, especially as by the time the Aztec appear, even with random timing, you probably have or are close to Organization 4. The other fun element is that it makes AI following this religion hyper aggressive. So this just ends up being a worse Sea-Bound, though you may disagree with me. The only reason I can think this might be useful is if you’re converting to a pagan faith as an established non-pagan power (e.g. I find one of the most boring parts of Pagan games is that there’s no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Recommend Religion/Area: Zunist, Germanic, Romuva – Grow your religion to other areas. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Reform your pagan religion with style! Bonus points if you combine this Doctrine with Cosmopolitan and the Pope sees no problem in marrying one of his courtiers to a group of bloodthirsty human-sacrificing barbarians. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… A hard doctrine to judge the power of. Sea-Bound isn’t that powerful, as you can always raid overseas even if you’re not an overseas raider (e.g. For “Power”, can theoretically double your talent pool for councillors, commanders and possibly heirs. I find if you can weaken larger realms enough, your AI vassals will be more than happy to raid overseas and launch their own invasions. Being able to use rivers as Slavic is nice and can lead to some interesting strategies for war and raiding, but you don’t get the 90% reduced cost for raising boats like Sea-Bound. Still, Cosmopolitan (especially combined with Polygamy) can make for an interesting playthrough, even if it’s incredibly weak. 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