This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. Privacy Policy. Expect to reload the game a lot. This does not, however, mean this build is weak against other foes. However, some are still useful. There are three different potential starting classes to pick from. As you can see, I havent mentioned third companion. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. A good, old-fashioned RTS title will always bring him back into the fold. This build uses the Scout and Consular classes. This build starts with the Scout class, and then uses the Sentinel Jedi class. If you dont want it, just go for anything with Strength or Wisdom bonus. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. And general advice for someone playing as one in KOTOR II? I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. There are also concussion, cryo, adhesive, poison, and sonic grenades. I could force jump and 1hko most enemies, or I could 1 shot with power attack. Flurry will give you 1 bonus attack per round without any drawback. Just count with fact that it will eat your poor Force Point really fast. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Secondary attributes are Charisma and Intelligence. Followers 0. With this build, the player can spam Force Storm until the fight is over. Because you dont have large Force pool, but lots of HP, this is just for you. Why go anywhere else? So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. Double saber guardian build in KoTOR 2 - Obsidian Forums Press question mark to learn the rest of the keyboard shortcuts. Nearly all gear in Kotor II is randomised. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. This build is designed to take down other force users with ease. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Consular. Use This Build If : You need to take down other force users with ease! Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. Early in the game, the bonuses for Critical Strikes are not very appealing. However, players won't be missing anything critical by keeping this stat low. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Out of all the three classes, Guardians receive the most Hit Points after leveling up. star wars kotor 2 - How can I make Bao-Dur an effective Jedi Guardian You need to sign in or create an account to do that. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. All of these need to be raised to, or above, 15. I am a 30-something year old who played the original game on XBox back in 2003. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. KotOR: Optimal Consular/Guardian - Google Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). What about equipment and upgrades? The Best Class and Build for "Star Wars Knights of the Old Republic II The best implants generally need 16 CON. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. and which skills are you gonna have them ?! One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. (Because that way theyll reach the ground much faster. Is there a single-word adjective for "having exceptionally strong moral principles". One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. Head: Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. And note that I never mentioned "Jedi Guardian" in the first place. Read More . This item will only be visible to you, admins, and anyone marked as a creator. Status effects can quickly turn a would-be victory into a crushing defeat. Information about your use of this site is shared with Google. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. My drill is the drill that creates the heavens! Wisdom should be maxed-out for maximum Force points. Steam Community :: Guide :: KOTOR II Guardian Guide (Originally by I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. Wisdom will comes in use for few of those Dark Side Powers this character has. The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. The Scout is the best class for this build due to its Uncanny Dodge feat that reduces the DC (Difficulty Class) of throwing grenades accurately. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Dexterity is the Primary attribute, followed by Charisma and Wisdom. Master the initial Two-Weapon feats and choose one attack feat to master; they all work well enough. Anything else was basically 2 power attacks, no questions asked. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Why do academics stay as adjuncts for years rather than move around? this because it can really optimize your character. As combat specialists, Guardians gain the most benefits out of Feats. KOTOR Jedi Guardian Build Guide REMASTERED - YouTube This guide assumes you are playing with the Yavin DLC. Is there a proper earth ground point in this switch box? Force Chain! What you want to do is to build Kreia up for Buffs. This is mainly for its Rapid Shot ability, but also the Implants. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Buff the force powers you use against others. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. A good starting build can look like this: Strength is the most important stat for a Guardian. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. Valve Corporation. It. The information provided here should prove useful to beginners and set them on the right track. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). RELATED: The Best Companions In Knights Of The Old Republic 2. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. A higher Intelligence grants more skill points per level. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. The guardian build is a strength-based melee fighter with buffs. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. Tamriel Vault - KOTOR 2 Build: Sith Juggernaut Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. Then Repair catches my eye, seems interesting in this game. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Lastly, use Keen weapons for their bonus to critical hits. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Light vs dark. How do you ensure that a red herring doesn't violate Chekhov's gun? The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. If you would like to know more about the how and why, please see the Helpful Information and Useful Resources sections of this site or contact me with questions. Wow! This doesnt take into account your characters Unique crystal bonus as its variable. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. All rights reserved. That's Tengen Toppa. This item will only be visible to you, admins, and anyone marked as a creator. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. His amazing 10 dextery also means he'll be getting hit a lot if he wears the Miner Outfit. The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier. Treat Injury is a solid combat choice. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. The Retinal Combat Implant will grant immunity to critical hits. Bao Dur is boring, and that's a good thing. Makes sense, right?). I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. Consular. Spoilers. The player is free to pick Duelist or Two-Weapon fighting styles. I am also an avid gamer and have researched the history of electronic entertainment extensively. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. I'm actually doing a cross-class character with a Guardian and a Master hybrid. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Both builds will trivialize the end boss. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. This forces players to choose skills and feats that give a more immediate benefit. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. The Consular's bonus force powers work well with this build too. Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. Hokey religions and ancient weapons are no match for a good blaster at a player's side. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. The Guardian is all about combat. This update will add five additional builds that players might want to give a try. And? So if Kreia uses Speed on herself, you will be speeded too. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. Constitution is directly related to the player character's Health bar. Another strategy is to stay in the shadows and fight enemies on the player's terms. The Consular class will give access to more Force powers than the other two Jedi classes. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Was not expecting a super informative message like this. I've used this build in over half my runs- out of nearly 200 hours of gameplay- and it works on every difficulty, easily defeating all enemies and bosses.