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A: You must be carrying the plat on you in order to pay your merc. At 53 start heading down into the middle of the zone. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. stobe the hobo death scene Dive to the bottom and click the big rock. Rangers and rogues used to like to come Headshot/Assassinate grind here. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. It's still pretty decent at the 80-82 range, though there are better places. So finding a camp could be tough depending on your chosen servers population and the hour of day. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. This ability, when activated, transports you back to your starting city. House of Thule armor is pretty damn good for it's level. 1. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Let the mercenary do all the work for you. As soon as you hit 85, do this questline. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. So there is a level 75 vendor, 80, 85, 90 and so on. PDF Eq2 leveling guide 1-100 At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. It's the only level range I feel that you should be here to the exclusion of anywhere else. Coming from The Mines, start killing gnolls until 12. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Otherwise, kill puslings and bubonians. Spend 48-52 in the area around where you zone in and the northern areas of the zone. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. The lower level ones spawn outside their cave, with higher level ones as you move back. A: Where it shows your vitals aka Health, Mana, Energy. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Ah yes I always forget about this. Will be updating soon to include Ring of Scale. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Go left from the giant hole in the ground after zone in until you get to a pond. Assist: Your merc will help DPS. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. After that though it's single pulls non stop. I played a cleric for 9 years until I finally left. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! At level 5 it gets its second ability, with third obtained at level 15. After Blightfire, I am assuming you start in Plane of Knowledge. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Clerics especially can race through here with their undead killing spells. Mercenary Guide | EverQuest 2 Wiki | Fandom BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. If you don't like the scenery, zone over to City of Dranik. everquest afk mercenary leveling guide - Acting-jobs.net A: Your merc will Dismiss himself. Another semi decent camp would be the Gorgons in the top left of the zone. Pretty much everything is undead and the zone is very easy to get to. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. For an AFK camp, 100 AA a day isnt too bad. Mobs are spaced out and very glass cannony. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The west is a mess and quickly drops away forcing you to gate out one way or another. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Why is AFK Merc killing permitted? | EverQuest Forums When you rez your mercenary you will immediately be charged the Upkeep cost on him. The druid is a . Balanced: This stance is exactly how it sounds. Murder the "of Fire" mobs from 65 to 68. Start killing everything around the front of the zone. Next Last. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Click it. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Stance: You're allowed to set the stance that you want your mercenary to be. Q: Do I have to have the plat on me to pay the merc? A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. This access to at least 2 nameds that I am aware of. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Then go and start slaughtering crows, scarecrows, and doombugs. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. They are kinda tough to pull single, but normally are no more than 2-3 at a time. I prefer to stay out of the fields if at all possible. This is no longer a viable leveling method. Everquest AFK Leveling Missions. I recommend you donate to him for his grinding guides as well. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. The shades there are the highest level normal mobs in the zone. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It was something I have wanted to do for a while but never had the time to do. Direwind Cliffs is nothing but killing drops throughout most of it. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Without further ado. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! They do not have much in the way of HP, but can hit hard. Make sure that the Tank Merc has been assigned the role of Main Tank. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Most of those pulls will be a pair of light blue conscript mobs. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Everything has changed with the Seeds of Destruction expansion. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. As an alternative around 73, you can kill the pixies around the guild hall port in. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. In comparison to their equivalent in Underfoot, the mobs are vastly easier. EverQuest Leveling Zones - 1-15 Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. When you get a new mercenary, it starts at Level 1 with only a single ability. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. With a group of actual people, this place is awesome though. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Kill everything. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Best thing about this zone is the simplicity of getting to it. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. There are three total HAs he will give you. Will continue editing as I play through on different characters. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. A lot of factors can go into a group or solo play. Kill bears, wolves, and snakes near the zone line to Blightfire. Stay away from the air giants though. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. This zone is sometimes a hotzone. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. It's a matter of gear and group/box team composition. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. A great place to solo for a lot of classes at 105 for AAs. Favorite area is the Queen's castle area. Gaesigs and Heligs on the water side come to mind on this. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Just start at the entrance and work your way down. EQNext (EverQuest Next or EQN) has been officially announced! Good leveling guide for Necromancer :: EverQuest Free-to-Play General All About Mercenaries | EverQuest It just depends on gear if solo and number of boxes/size of group if not. They are designed for extra support or extra muscle in PvE encounters. Do the research on your own on Allakhazam. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. That area is considered Tier 1 for the expansion. DO NOT USE FOLLOW HERE. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Level 5 Unlocked AA: Origin. Fun times. Also assuming you don't have access to a Druid or Wizard. In the second city, kill Doomfire mobs until 70. Ah yes. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. A: Mercs are actually rather cheap to maintain. You get access to mercenaries, which are hireable AI controlled party members. Do her missions as well. Whatever you do, don't try and fight in the cave to the Commonlands exit. Edited in general directions to each zone and a blurb about the benefits of being on a live server. I will annotate directions to the zones. I just want it known that this is an imperfect guide, just like every guide. This disparity increases with levels. The mobs have too many HP, hit too hard, and don't give up enough exp. The first camp is in the large room in the bottom right side of the map. The other major reason is Alternate Advancement Auto-Grant. But if you just absolutely HAVE to go somewhere else, here are some suggestions. He will very likely murder you if you do. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. You will be murdering said spiders and slimes and other animals. Each Stance has different focuses and allow the mercs to be more or less reactive. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. A mercenary's icon will show their archetype and hailing them will tell you their class. You need the three accounts, so you can create a sustainable merc team. Watch out for the clerics if you don't have a solid interrupt. They hit like Mack trucks but aren't very durable. The South Camp is the starting point. This is a short guide addressing the need of returning players. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It is packed full of Erudites, undead, and gelatinous cubes. Your merc will balance his abilities in defending and attacking the enemies pulled to him. I normally just move a group through various mobs, killing everything. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. The merc will cast a rez (When out of combat) to anyone in your group who is dead. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ At 12, all start killing gnolls or skeletal ogres. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). I believe the camp is called Library Camp commonly. The Simple and Rough sets will leave you well off. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Up to about level 35 a red con gave me 10%-25% XP. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. If you have that key from earlier or a rogue to pick the lock, go inside that building. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. A: Oh yes he did! Lots of mobs to kill here. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Mercenaries are the answer to Everquests "grind" and Must-Group to level. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. That's all I have for now folks. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. The exp is also really nice 75-80. per mob. I will add something in about him. Giving out the daily HA tasks? Thank you! You cannot shroud to level 10 and keep a level 50 mercenary however. Here is a quick run down of everything. I would recommend this place only if you have a group of actual people. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. 48-55 kill the mutant floaty guys, shades and crazy humans. The mobs are glass cannons. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Kill them all. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Field of Scale theme - Journeyman Rank IV. There is a little city area as well on the far side of the canyon that is a good place to set up as well. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The gear drops here look incredible too. It's called No Heroism Without Fear and begins at Investigator Drolmer. It's one of the two expansions that made me quit EQ for any length of time. I hope this just expands on his already awesome work. Also keep in mind almost everything here summons. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Best thing though are the nameds. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Thread starter kyle123; . If you aren't saving for something in particular, consider taking these. With a group you can pull them pretty easily and have access to a HUGE number of mobs. It'll give an Undead oriented hunting guide. Split or tank em, however your group is set up. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Begin murdering worgs, turning the quest in every 20 worgs. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. If you hit "M" you can see your map. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Inside the city, the Alarans come in groups of two or three or solo. The zone is very well spaced. This is Tier 4 for Veil so things hit hard, but not that hard. Each time I go back I wander for 5 minutes lost until I log again. Sadly neither zone is a hot zone. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. In both places, just clear the zone. It's a very easy zone to level in without much drama. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Swarming, pets, class specific abilities all change everything drastically. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Once you reach the wasps that are over there, start killing the wasps. Also during spell cooldowns they will use agro reducing abilities. Passive: Your merc will not attack or heal anything. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago It should open and let you swim through to The Hole zone. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Q: What level do Mercs start charging me money? I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Make sure you break the room and kill the first wave of mobs slowly. The number of mobs for straight grinding is also really impressive. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Press question mark to learn the rest of the keyboard shortcuts. Otherwise its like an ooze and a tidemage or a trio of warpriests. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Stay close to the friendly dragorn and watch out for nameds until 85. Slash Commands - Zliz's EverQuest Compendium Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. For everyone else, exp kinda tapers off around 82. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) These levels will go by in a flash, but watch out for the spiders. The cost adds up very very quickly otherwise. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. These are also really nice for Rangers to headshot since they are rootable and don't summon. It's Hills of Shade all over again. Zone Leveling Guide | EQProgression - Everquest TLP Guides J5 mercs are far better, can take harder hits, heal bigger, and hit harder. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Can I keep him when I shroud? It doesnt matter if you have no interest in playing the new characters when they reach the high end game. This guide is a solution to that problem. Fourth, never underestimate buffs. How do I fix this? NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. If not, stay outside. everquest afk mercenary leveling guide Lower HP, but hit hard. Everquest 2 Leveling Guide 1-125. A properly set up box group can do everything but the final mission easily. While you're on that sidebar, read the Returning/New Player FAQ. I will edit that stuff in. That spot is, like, the ideal afk spot. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. They are pretty well all headshotable by 63. You will be doing these three HAs on a loop for a while. Everquest Leveling Guide - arealasopa