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- Removed "LocTypeDwelling" from the outfit changing script. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. Whenever you mount your own horse, she will mount hers in turn. - Serana no longer sneezes when she's a vampire. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - Changed the cooldown of the radiant misc. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. This mod is opted-in to receive Donation Points. Will perhaps get to Volkihar Clan commentary later. Previously ignored quests (like "Season Unending") are now covered as well. - Added Serana's brief commentary on Skyrim's factions. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Reduced randomness of gift-giving item pool. 2. (See the article here for all the names). Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Implementation of optional Amorous Adventures patch. Pretty Huge Update! Removed Serana finding a table option in drinking buddies since that was buggy. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Therefore, Auri Banter is still in the game, but disabled by default. - The "strange sensation" message shouldn't appear twice now. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" -You can now ask Serana whether you want her to keep her hood on or not! - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. She is the Serana in Laura Bailey's absence. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. In a future update, this will be re-implemented. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Makes it so that Serana can snuggle next to the player if Campfire is installed. She will now use her town outfit in all areas with this keyword. It's disabled for now though until I can find a way to get it working consistently. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Added a follow-up line to College of Winterhold commentary. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Best Serana Mods For Skyrim (All Free) - FandomSpot - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Disabled two Laura Bailey combat lines that were already revoiced. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. This has been fixed. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Giving her a spell book will not work. - Sofia Banter now has a countdown timer. Go back to Solstheim. If Serana isn't close to you yet, you won't hear any MQ commentary at all. Extensive follower commentary and quest awareness for each of the following quests. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Added in delays for radiant love greets/dialogue/commentary. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. For now these are unvoiced. dialogue this mod has, so that it's less spammy. dialogue. Serana's Epic Dungeon Dive! Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Sneeze/Yawn toggle is now only available she's become cured. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Dark Brotherhood faction awareness and quest commentary. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. There were some files incorrectly archived. One of the most expansive updates for SDA to date. - More subtitle fixes, courtesy of GuerillaTech. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. LL version still to come. Log in to view your list of favourite games. - The disclaimer message has been changed to a small notification on the top left of the screen. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Serana should now look more expressive. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - A Serana Teleport Spell. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. radiant dialogue option. I want to be sure the player hears what she has to say. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. (This incorporates the Serana Hood Fix mod, along with modifications by me). At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Created an optional patch for the Lustmord Armor mod. The revoice is completed. She chooses to stick around, and her ending reaction to you has been toned down a bit. ", or "What's on Your Mind? The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. This has since been fixed. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Full faction and quest awareness for both of the factions listed above. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Spell Enabling/Disabling voiced responses. It's intended for her to stop her headtracking and just look forward, which works sometimes. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. When both FG and OStim are installed, OStim takes precedence. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Radiant commentary on Ancient Technology quest. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - You can now change how far or near you want Serana to travel along with you! This has now been fixed. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. // Serana Dialogue Add-On Video unavailable If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Redid the code for some of the waiting lines. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. It should pop up now for those who have finished the Main Quest. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. It's been improved on the technical level as well so there should be fewer bugs with it. As an NPC, Serana is more intelligent and has many new follower features. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). of Amorous Adventures patch (for those who don't use Flower Girls). - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. 50% of the full revoice is now covered. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - Serana now has a map marker, toggle-able through the quest journal. - Minor subtitle tweaks for the Sorine scene triggers. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Disabled more hello, goodbye, and combat lines. This author has not provided any additional notes regarding file permissions. Again, to rectify this just stand still or move in her direction. Serana Dialogue Add-On 3.0 Release! Now Serana should never be lost again! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). It's no longer a spontaneous and spur of the moment decision. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest.